﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace MobMentality.Social.People
{
	class Range : Person
	{
		public Range(GroupController group, Vector2 position, ContentManager content)
			: base(PersonType.Range, group, position, content, "PersonRange")
		{
            if (this.Team == Team.Police)
            {
                attack = 6;
				angry = 25;
            }
            else
            {
                attack = 3;
            }

			angry = 0;
			unruly = 0;
			scared = 0;
			health = 100;
			cooldown = 60;
			currentCooldown = 0;
			range = 200;
		}
	}
}
